
GESpacecraft Press Kit


Endless Space Scrap
Features
Genre & Inspiration: A sci-fi top-down horde survivor inspired by Vampire Survivors and Brotato.
Endless Survival: Face relentless waves of hostile fleets in the infinite void of space.
Dynamic Upgrades: Collect floating modules to enhance your ship’s offensive and defensive systems in real time.
Rogue-lite Progression: Every run is different, with randomized modules and evolving challenges.
Module Limits Rewards: Surpass module caps to auto-repair your hull, or convert pickups into currency when at full health.
Unlock New Ships: Earn currency to expand your fleet and experiment with different playstyles.
Single-Player Focus: Designed for pure survival challenge and replayability.
2.5D Sci-Fi Visual Style: Clean, atmospheric space visuals with a modern arcade feel.
Publisher:
Developer:
Launch Date:
Price:
Platforms:
GESpacecraft
GESpacecraft
2027
Free (May be different in Steam Early Access period)
PC and Mobile
Screenshots
Graphics Package
Spaceship Fighter














Collector Creature

Project Status
As a one-man crew, we have limits on what we can do. We want to expand our crew, so we've launched a Kickstarter campaign. In the meantime, we're working on an Early Access launch on Steam so players can actively support us and we can listen to them.
Support our journey!


Survival Supplies Factory
Invest, craft and spend to survive! An postapocalyptic top-down, incremental with resource management and autobattle.
Features
Genre: A zombie apocalypse top-down, incremental autobattle.
Infinite Management: Upgrade your factory and consume resources to maintain production.
Infinite Survival: Use what was produced, you will see all combat personnel face relentless waves of zombies to defend the factory.
Shop and Resources: Gather resources from zombies to invest in more weapons, ammunition, and upgrades. All investments will be lost once all defenders are defeated.
Roguelike Progression: Each playthrough will earn you currency that you can use to purchase permanent upgrades in the main menu.
Difficulty Rewards: Increasing zombie abilities will grant more resources when killed, also unlock new weapons and ammunition.
Modern 2D Zombie Apocalypse Visual Style: Environments and characters designed as a stylized blend of pixel art and simple colors.
Single Player Focus: Designed for a survival and management challenge.
Publisher:
Developer:
Launch Date:
Price:
Platforms:
GESpacecraft
GESpacecraft
2028
Free (May be different in Steam Early Access period)
PC and Mobile
Screenshots
Graphics Package
Characters
Objects











Pet Troll
Features
Genre & Inspiration: A 2D troll platformer inspired by Level Devil, cute pets, cruel intentions.
Pet-ify Your Doom: Play as lovable, big headed animal pets exploring vivid worlds that exist solely to troll you.
Cute chaos: Bright colors, smiling characters, and friendship energy weaponized against you through troll design. Unpredictable traps, collapsing platforms, surprise hazards, deceptive animations, “pet traps” disguised as rewards and “totally safe” areas that absolutely are not.
Unlockable Pet Skins: Customize your suffering with a collection of adorable animal skins, because if you’re going to fail, at least look adorable doing it.
Single-Player Focus: Precision platforming meets unpredictable sabotage in every carefully crafted stage.
Stylized 2D Visuals: Bright, expressive, colorful drawn art that contrasts hilariously with the game’s troll nature.
Publisher:
Developer:
Launch Date:
Price:
Platforms:
GESpacecraft
GESpacecraft
2026
Free (May be different in Steam Early Access period)
PC and Mobile
Screenshots
Graphics Package
Cat










Dog
Extras






The Crew
Julián
He loves animals and has a crew of two cats and a puppy. His favorite genres are RTS, Souls-like, and Shooters (this fool is still waiting for a Warcraft IV). He's a good programmer with years of freelance work, with skills in 3D art, but it's not his strongest suit.


Alberto
His favorite video game genres are Shooter, Management, and Strategy. An experienced machinery programmer, he has chosen the self taught path, tirelessly working hard out of passion and a hunger to learn video game development. He is eager to create the worlds that lie in his imagination.




































